Hi! I have a question.
For a gameplay issue, in the game I'm making most of the time the answers that the player can select even when they have an invalid condition are shown disabled on screen. This is fine for me.
The thing is that sometimes I want the Actor (player) to give automatic answers according to some condition and not to show me the options that I can answer.
Maybe a simple way would be to uncheck the “isPlayer” option temporarily for those parts of the conversation. Can this be done from the Sequencer?
If not, is there a more recommended way?
Thanks!
EDIT: I know the answer! I can change it from script instead of a Sequencer command.
Anyway, there are still some more correct way?
Actor "IsPlayer" and Responses
Re: Actor "IsPlayer" and Responses
Hi,
If you include "[auto]" in an entry's Dialogue Text or Menu Text, the conversation will automatically play that entry instead of showing a response menu.
Similarly, if you include "[f]" it will force a response menu even if there's only one response.
If you include "[auto]" in an entry's Dialogue Text or Menu Text, the conversation will automatically play that entry instead of showing a response menu.
Similarly, if you include "[f]" it will force a response menu even if there's only one response.
Re: Actor "IsPlayer" and Responses
How easy! It works. Everything is really thought!
Thanks, solved!
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Thanks, solved!
Re: Actor "IsPlayer" and Responses
Glad to help!