I’m new to Quest Machine and still learning my way around this fantastic tool. I’d appreciate your guidance on the best way to approach my use case to avoid heading down the wrong path.
Here’s what I’m trying to achieve:
My game is linear, meaning all quests should auto-start either based on a condition or when the previous quest is completed.
Some quests need to be repeatable if failed, restarting automatically until the player succeeds.
I want to keep things as clean and manageable as possible since I anticipate having a decent number of quests in the game.
I’ve noticed multiple ways to tackle this (e.g., Autostart conditions, scripting, messages, etc.), but I’m unsure which approach is the most efficient or fits best with Quest Machine's workflow.
Does anyone have experience with a similar setup or recommendations on the best way to structure this?
Thanks in advance for your help!