In my sequencer i use AnimatorPlay to play a specific animation. But it ends before the text is read and transitions to the next animation in its node tree.
Can I do one of following:
A)
Keep looping the first animation until user either clicks continue or at least until it continues to next node tree?
B)
When it goes from one transition to another, can I make a smooth blend between the animations
Because now it just jumps without blending . Or is this something entirely done in the animator?
Because if I connect them as normally would do in order to get blending animations, then I have the above A dilemma. Which means AnimatorPlay plays the specific animation but don’t loop and the animator just goes to next animation.
Thank you