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How To Track Selected Options?

Posted: Thu Dec 12, 2024 7:25 pm
by caltaylor101
Hello,

I'm using Dialogue System for Unity and would like to track which dialogue options a player has previously selected. Specifically, if a player chooses one of three options (e.g., Option 1), I want that option to present new dialogue the next time the conversation occurs. What is the recommended approach to implement this functionality within the system?

Thank you for your assistance.

Re: How To Track Selected Options?

Posted: Thu Dec 12, 2024 8:56 pm
by Tony Li
Hi,

SimStatus is designed specifically for things like this.

Here's an example:

simStatusOptions.png
simStatusOptions.png (48.43 KiB) Viewed 602 times

The first time this conversation runs, the first response menu option will be "Not much" because entry [5] hasn't been displayed (i.e., clicked on) yet. If the player chooses this menu option, then the next time the conversation runs, the first response menu option will be "Nothin'".

Note that both of these options are linked from a Group node, which is a node whose Group checkbox is ticked. Group nodes are just pass-throughs. They'll never appear as subtitles or response menu options.

Re: How To Track Selected Options?

Posted: Thu Dec 12, 2024 10:57 pm
by caltaylor101
Perfect, exactly what I needed! Thank you so much!

Re: How To Track Selected Options?

Posted: Fri Dec 13, 2024 7:59 am
by Tony Li
Glad to help!