I've added the Quest tracker HUD from the Dialogue Manager prefabs, and made a few design tweaks. However, now, for some reason, a second Quest Tracker HUD game object is being created upon play, resulting in overlapping UI.
Attaching two screenshots below, one showing the UI issue, and one showing the duplicated Game Object in the Hierarchy.
Quest Tracker HUD appearing twice
Quest Tracker HUD appearing twice
- Attachments
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- Screen Shot 2024-12-02 at 11.52.47 AM.png (98.25 KiB) Viewed 108 times
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- Screen Shot 2024-12-02 at 11.52.05 AM.png (92.93 KiB) Viewed 108 times
Re: Quest Tracker HUD appearing twice
In case it's helpful, I'm using the TextMeshPro UI for the Dialogue UI - not sure if that would have any bearing
Re: Quest Tracker HUD appearing twice
I "fixed" this in a really hacky way where I simply moved the prefab Quest Tracker HUD UI elements really far off the canvas — so it's not urgent per se, but ultimately 2 game objects are still being created.
Re: Quest Tracker HUD appearing twice
Hi,
Inspect the Dialogue Manager GameObject's Instantiate Prefabs component and remove the Basic Standard UI Quest Tracker prefab from the Prefabs list. There's no need to instantiate it since you've already added an instance to the Dialogue Manager's Canvas and customized it.
Inspect the Dialogue Manager GameObject's Instantiate Prefabs component and remove the Basic Standard UI Quest Tracker prefab from the Prefabs list. There's no need to instantiate it since you've already added an instance to the Dialogue Manager's Canvas and customized it.
Re: Quest Tracker HUD appearing twice
Thank you so much!
Re: Quest Tracker HUD appearing twice
Glad to help!