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How can I implement a dialogue system like the one in Disco Elysium

Posted: Thu Oct 31, 2024 7:47 am
by hhyu
How can I implement a dialogue system like the one in Disco Elysium, where the success of a conversation is determined by attribute-based probabilities? Do you have any ideas or approaches?

Re: How can I implement a dialogue system like the one in Disco Elysium

Posted: Thu Oct 31, 2024 7:50 am
by Tony Li
hi,

Please see: How To: Do Skill Checks in Conversations

Also, if you want to approximate Disco Elysium's scrolling UI, start with a copy of the Scrolling Dialogue UI prefab. Some tips on that:

Re: How can I implement a dialogue system like the one in Disco Elysium

Posted: Thu Oct 31, 2024 9:05 am
by hhyu
thx!!