Hey!
Just to notify something that surprised me and not sure if it is expected to behave like that or is a bug.
When activating the show invalid entries I get the behavior that invalid entries are automatically chosen when there is only one player entry and the player entry is evaluated first:
Even activating the StopEvaluatingAtFirstValid does not solve the issue.
It can be worked around by changing the condition and evaluating first the npc response but I found it unexpected to work like that.
When there is only one player node (no response menu) and it's invalid shouldn't the valid node be chosen instead of choosing the invalid one?
Show Invalid Entries side effect?
Re: Show Invalid Entries side effect?
Hi,
When a dialogue entry's outgoing links point to valid NPC and Player entries, the conversation should always show an NPC entry instead of a Player entry. Is this not the behavior you're seeing?
When a dialogue entry's outgoing links point to valid NPC and Player entries, the conversation should always show an NPC entry instead of a Player entry. Is this not the behavior you're seeing?
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- Joined: Fri Apr 10, 2020 2:30 am
Re: Show Invalid Entries side effect?
Hey,
It's not what I'm seeing, noticing now I had the link priority set to high, setting it to normal I get the expected behavior.
Oops
It's not what I'm seeing, noticing now I had the link priority set to high, setting it to normal I get the expected behavior.
Oops
Re: Show Invalid Entries side effect?
Glad you found the issue!