I have followed the tutorial and I have checked the documentation, I succeed in having my player receive a task and complete it with the shotgun.
However, when my player runs towards the NPC and triggers the Quest elements and is supposed to stop by being paused, my player continues to run after the quest UI pops up, it frees the arrow selector and I can accept or validate the quest normally though
I want the player to stop when he enters the quest NPC collider at this instant.
It seems to be the case in the demo
Am I missing something ?
Have you been confronted to this issue before ?
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Thanks a lot for the support
Have a great day !