I'm trying to set up a collision dialogue using the Visual Novel UI framework.
Basically when the player object collides with the trigger actor, a dialogue will occur. The issue is that when the dialogue occurs, the sprite starts to appear at the right side and then quickly flips to the left.
Any ideas as to what might be causing this? It works fine when I have it trigger from start.
Sprite Flips Mid-Conversation
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- Joined: Wed Mar 08, 2023 8:09 pm
Sprite Flips Mid-Conversation
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Re: Sprite Flips Mid-Conversation
Hi,
Are you using the Sonic image for the player or NPC?
Which actor is saying "Hhhhhh"?
Did you assign the Sonic image to the dialogue UI itself, or just to the actor(s)? You only need to assign actor portraits; you don't need to assign images directly to the dialogue UI's Portrait Images, since the conversation will assign the actor portraits to them at runtime.
By default, the player appears on the left and the NPC appears on the right.
Are you using any [panel=#] markup tags or SetPanel() sequencer commands in your conversation?
Are you using the Sonic image for the player or NPC?
Which actor is saying "Hhhhhh"?
Did you assign the Sonic image to the dialogue UI itself, or just to the actor(s)? You only need to assign actor portraits; you don't need to assign images directly to the dialogue UI's Portrait Images, since the conversation will assign the actor portraits to them at runtime.
By default, the player appears on the left and the NPC appears on the right.
Are you using any [panel=#] markup tags or SetPanel() sequencer commands in your conversation?