Override duration when using "Use Bark UI" for Subtitle Panel Number

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fantabuloso
Posts: 1
Joined: Tue Aug 06, 2024 3:25 pm

Override duration when using "Use Bark UI" for Subtitle Panel Number

Post by fantabuloso »

Hello!

I'm utilizing the Dialogue System for a wide variety of characters in my project, and to help with maintainability in the future, I'd like to be able to use the "Use Bark UI" setting to handle their visuals for the DialogueUI rather than identifying the Subtitle Panels by index. However, when using this setting, the dialogue UI still runs the StandardBarkUI's timeout logic, and fades out after the time specified by the duration has passed.

Is there a way to override this behavior in this scenario and keep the Bark UI up indefinitely, or would I be better served by simply biting the bullet and using the subtitle panel indices instead?

EDIT: I had completely skimmed over the "Custom" option within the subtitle panel index selection, my mistake! 😅 I think that setting should be perfect for my needs.
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Tony Li
Posts: 22107
Joined: Thu Jul 18, 2013 1:27 pm

Re: Override duration when using "Use Bark UI" for Subtitle Panel Number

Post by Tony Li »

Hi,

Yup, that'll do it. Possibly related: How To: Show Overhead Conversation Bubble Text
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