Skillcheck Modifiers - animation.
Posted: Mon Aug 05, 2024 4:03 am
Hello, I've recently purchased Unity's Dialogue System for Unity and I already checked out the skill check modifier for conversations. But I was wondering how hard would it be to add a D20 animation to each roll?
I'm working on a 3D game but I already got 20 - 2D animations for each roll, i.e. D1, D2, D3.... to D20. And I'm kind of new to coding so I have no idea where to start.
I suppose that my main question is how much of the base code or the example would I have to modify in order for an animation to be displayed? And would that break the dialogue system?
Thanks in advance.
And as a side-note. I'm actually referring to a dice system like Baldur's Gate 3's.
I'm working on a 3D game but I already got 20 - 2D animations for each roll, i.e. D1, D2, D3.... to D20. And I'm kind of new to coding so I have no idea where to start.
I suppose that my main question is how much of the base code or the example would I have to modify in order for an animation to be displayed? And would that break the dialogue system?
Thanks in advance.
And as a side-note. I'm actually referring to a dice system like Baldur's Gate 3's.