Hey Tony, I'm wondering if there's an easy way to see which conversation you're currently in besides setting debug level to info. I'm getting quite a lot of instances of conversations not being started because another one is currently active and want to track down what's causing it.
With the debug info, if there isn't an "Ending conversation" message when you exit dialogue with an NPC, is that generally a clue that something has gone wrong?
Quick way to see which conversation is currently playing
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- Posts: 195
- Joined: Mon Jul 01, 2019 1:21 pm
Re: Quick way to see which conversation is currently playing
Hi,
Yes, if you don't see "Dialogue System: Conversation ending" that corresponds with a "Dialogue System: Starting conversation..." then it hasn't ended.
Another way to check is to open the Dialogue Editor and inspect the conversations. If a conversation is active, one of them will have a green node.
In the next update, I'll add a section in the Watches tab that shows the titles of all active conversation(s).
Yes, if you don't see "Dialogue System: Conversation ending" that corresponds with a "Dialogue System: Starting conversation..." then it hasn't ended.
Another way to check is to open the Dialogue Editor and inspect the conversations. If a conversation is active, one of them will have a green node.
In the next update, I'll add a section in the Watches tab that shows the titles of all active conversation(s).