Hi!
I have some questions regarding Doozy integration:
1. How do I properly integrate Doozy UI with Dialogue System? I have installed the package from Third Party Support folder, but I am not able to follow this: https://www.pixelcrushers.com/dialogue_ ... y_u_i.html
What is "Alert Panel" and "Dialogue Panel" mentioned in the manual? I tried searching for it in the Docs, but couldn't find it;
2. When I have the integration, what is the best way of triggering Doozy UI containers (pop-up or tooltip) on Proximity Selector? I would basically want to have smoothly animated element appear instead of the standard GUI skin for Proximity Selector.
3. Same goes with the dialogue box - am I able to integrate Doozy solutions in the dialogue panel?
Thank you in advance.
Doozy UI with Dialogue System
Re: Doozy UI with Dialogue System
Hi,
What questions have you encountered when following the instructions in that link?
The integration doesn't cover the Proximity Selector, but you could add a popup UI to the Usable GameObject (e.g., NPC) and configure the Usable component's Events > OnSelect() and OnDeselect() events.
What questions have you encountered when following the instructions in that link?
The integration doesn't cover the Proximity Selector, but you could add a popup UI to the Usable GameObject (e.g., NPC) and configure the Usable component's Events > OnSelect() and OnDeselect() events.