Doozy UI with Dialogue System

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Frektal
Posts: 1
Joined: Mon May 06, 2024 1:11 am

Doozy UI with Dialogue System

Post by Frektal »

Hi!

I have some questions regarding Doozy integration:
1. How do I properly integrate Doozy UI with Dialogue System? I have installed the package from Third Party Support folder, but I am not able to follow this: https://www.pixelcrushers.com/dialogue_ ... y_u_i.html
What is "Alert Panel" and "Dialogue Panel" mentioned in the manual? I tried searching for it in the Docs, but couldn't find it;
2. When I have the integration, what is the best way of triggering Doozy UI containers (pop-up or tooltip) on Proximity Selector? I would basically want to have smoothly animated element appear instead of the standard GUI skin for Proximity Selector.
3. Same goes with the dialogue box - am I able to integrate Doozy solutions in the dialogue panel?

Thank you in advance.
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Tony Li
Posts: 22108
Joined: Thu Jul 18, 2013 1:27 pm

Re: Doozy UI with Dialogue System

Post by Tony Li »

Hi,

What questions have you encountered when following the instructions in that link?

The integration doesn't cover the Proximity Selector, but you could add a popup UI to the Usable GameObject (e.g., NPC) and configure the Usable component's Events > OnSelect() and OnDeselect() events.
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