Problems for dialogue database setting
Posted: Sun Apr 28, 2024 6:19 am
I am making rpg game which may talk to npc and interact with objects.
There are some problems I don't know how to solve:
1. How to make the dialogue not show character name when the dialogue is a remainder or a narrative statement?
2. How to change the input so that when I press key Z in keyboard, the dialogue will continue (or end for last statement). I have set input as below, but it got no response when I pressed Z.
3. Now when i start a conversation, the dialogue will continue to next node after about 2 second. How to set the conversation continue only if I pressed the key Z?
4. When the dialogue is for player, it always shows selections for player, how to set no selection when there is only one option? I have tried not check the Always force response menu, but this will skip that player dialogue.
5. How to limit the line of dialogue to 2?
6. How to set random nodes for a conversation when talking to npc?
Thank you.
There are some problems I don't know how to solve:
1. How to make the dialogue not show character name when the dialogue is a remainder or a narrative statement?
2. How to change the input so that when I press key Z in keyboard, the dialogue will continue (or end for last statement). I have set input as below, but it got no response when I pressed Z.
3. Now when i start a conversation, the dialogue will continue to next node after about 2 second. How to set the conversation continue only if I pressed the key Z?
4. When the dialogue is for player, it always shows selections for player, how to set no selection when there is only one option? I have tried not check the Always force response menu, but this will skip that player dialogue.
5. How to limit the line of dialogue to 2?
6. How to set random nodes for a conversation when talking to npc?
Thank you.