Dialogue System 2.2.45 Released

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Tony Li
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Joined: Thu Jul 18, 2013 1:27 pm

Dialogue System 2.2.45 Released

Post by Tony Li »

Version 2.2.45 is now available on the Asset Store.

Release Notes:
Core:
  • Improved: Added Allow Custom Actor Panels checkbox to Standard Dialogue UI component.
  • Improved: Exposed Dialogue System Trigger > Stop Conversation On Trigger Exit > Margin To Allow Trigger Exit to inspector.
  • Improved: Standard Dialogue UI's allowDialogueActorCustomPanels now applies to menu panels in addition to subtitle panels.
  • Improved: Added StandardDialogueUI.ShowActorInPanel() method.
  • Fixed: SetPanel(actor, panel, immediate) now initializes portraits even if actor wasn't previously in another panel.
  • Fixed: Assignment.VariableChanged() event is now called after variable has been changed to new value.
  • Fixed: StandardUISubtitleControls.SetTypewriterSpeed() didn't set speed.
  • Fixed: StandardUISubtitlePanel > Add Speaker Name was added to display but not recorded in accumulatedText.
  • Fixed: Added "Main" checkboxes to Item and Location templates in Dialogue Editor.
Third Party Support:
  • Adventure Creator: Updated for 1.80 and AC's new asmdefs.
  • Arcweave: Fixed build issue.
  • articy:draft: Updated articy 3.x localization importer addon with some bug fixes.
  • Compass Navigator Pro 2: Added integration.
  • RPG Builder: Now sets player's Display Name field so you can use that instead of rpgGetPlayerName() if you prefer.
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