TextMeshProTypewriterEffect and iOS

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yurijh
Posts: 13
Joined: Thu Oct 06, 2022 6:49 am

TextMeshProTypewriterEffect and iOS

Post by yurijh »

Hello,
is there support for iOS?

Just switched platform from Android to iOS and got this error:

Code: Select all

Assets\_Project\02_Scripts\DialogueManagerBhv.cs(60,27): error CS1061: 'TextMeshProTypewriterEffect' does not contain a definition for 'onBegin' and no accessible extension method 'onBegin' accepting a first argument of type 'TextMeshProTypewriterEffect' could be found (are you missing a using directive or an assembly reference?)
yurijh
Posts: 13
Joined: Thu Oct 06, 2022 6:49 am

Re: TextMeshProTypewriterEffect and iOS

Post by yurijh »

Ok for some reason switching disabled the relative flag.
From the Welcome screen I re-enabled TMP_PRESENT.
Solved, thanks!
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Tony Li
Posts: 22108
Joined: Thu Jul 18, 2013 1:27 pm

Re: TextMeshProTypewriterEffect and iOS

Post by Tony Li »

Hi,

Exactly. When you tick the Welcome Window's TMP_PRESENT checkbox, it can only add the TMP_PRESENT scripting define symbol for platforms that are currently installed. If you install modules for other platforms (e.g., iOS) after that, you'll have to add the symbol manually or re-tick the TMP_PRESENT checkbox.
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