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UIS save canvas

Posted: Mon Jan 15, 2024 6:13 am
by SekaiXIV
I was not able to locate the save menu from the hierachy used to show the options in opsive demo.
i checked if it was within the canvas opsive used and it did indeed dissapear when i disabled the opsive canvas.
so i opened up every single object on that canvas to see which one the save menu was but none seems to be active to indicate it was indeed the save menu.
opsive dialogue system.png
opsive dialogue system.png (858.3 KiB) Viewed 19564 times
opsive dialogue.png
opsive dialogue.png (468.19 KiB) Viewed 19564 times
also tried to click on the canvas itself in the editor but it seems it doesn't show at all


i want to see how its setup and whats being called upon button clicked.

Re: UIS save canvas

Posted: Mon Jan 15, 2024 8:41 am
by Tony Li
Hi,

That test menu script (SaveSystemTestMenu) is only just meant for testing. For simplicity, it uses IMGUI, not Unity UI. It's not mandatory. You can make your own Unity UI menu, or even use the Menu Framework addon available on the Dialogue System Extras page. However, for UIS, you'll probably want to integrate your save/load UI into UIS's menu instead of using the Menu Framework.

Re: UIS save canvas

Posted: Wed Jan 17, 2024 11:03 pm
by SekaiXIV
I didn't know you could do that! that's awesome.

btw is it possible to have uis + dialogue system saver and easy save 3 working together?

because from what i've seen is that it was not as straight forward trying to get es3 and uis save system working together.

Re: UIS save canvas

Posted: Thu Jan 18, 2024 7:54 am
by Tony Li
Hi,

Yes. Please see: Easy Save Integration

In this case, the Dialogue System's save system works as an intermediary between UIS and Easy Save.