UIS save canvas

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SekaiXIV
Posts: 4
Joined: Sun Aug 27, 2023 9:02 am

UIS save canvas

Post by SekaiXIV »

I was not able to locate the save menu from the hierachy used to show the options in opsive demo.
i checked if it was within the canvas opsive used and it did indeed dissapear when i disabled the opsive canvas.
so i opened up every single object on that canvas to see which one the save menu was but none seems to be active to indicate it was indeed the save menu.
opsive dialogue system.png
opsive dialogue system.png (858.3 KiB) Viewed 19594 times
opsive dialogue.png
opsive dialogue.png (468.19 KiB) Viewed 19594 times
also tried to click on the canvas itself in the editor but it seems it doesn't show at all


i want to see how its setup and whats being called upon button clicked.
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Tony Li
Posts: 22112
Joined: Thu Jul 18, 2013 1:27 pm

Re: UIS save canvas

Post by Tony Li »

Hi,

That test menu script (SaveSystemTestMenu) is only just meant for testing. For simplicity, it uses IMGUI, not Unity UI. It's not mandatory. You can make your own Unity UI menu, or even use the Menu Framework addon available on the Dialogue System Extras page. However, for UIS, you'll probably want to integrate your save/load UI into UIS's menu instead of using the Menu Framework.
SekaiXIV
Posts: 4
Joined: Sun Aug 27, 2023 9:02 am

Re: UIS save canvas

Post by SekaiXIV »

I didn't know you could do that! that's awesome.

btw is it possible to have uis + dialogue system saver and easy save 3 working together?

because from what i've seen is that it was not as straight forward trying to get es3 and uis save system working together.
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Tony Li
Posts: 22112
Joined: Thu Jul 18, 2013 1:27 pm

Re: UIS save canvas

Post by Tony Li »

Hi,

Yes. Please see: Easy Save Integration

In this case, the Dialogue System's save system works as an intermediary between UIS and Easy Save.
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