Animation and lip syncing advice, please
Posted: Sat Sep 03, 2016 1:52 am
Hello Everyone,
The project I'm working on is starting into a new phase of development: triggering animations (body and lip syncing) and audio. So far we've been triggering text and managing quests beautifully with DS alone. However, I'm starting to wonder if there are other programs (for the management and implementation of conversations and interactions) we could be using in conjunction with DS that would make more complex interactions more manageable.
I guess my question is this: do you find that other 3rd party assets help with the construction and implementation of dynamic interactions, or does sticking with, and maximizing the uses of DS, offer enough? I am continually amazing with how robust DS is, and now that I feel at home with it I feel like I could easily keep on this path. But, I also wonder if I'm missing some obvious tools.
I would be most appreciative of anyones feedback or suggestions.
Nathan
The project I'm working on is starting into a new phase of development: triggering animations (body and lip syncing) and audio. So far we've been triggering text and managing quests beautifully with DS alone. However, I'm starting to wonder if there are other programs (for the management and implementation of conversations and interactions) we could be using in conjunction with DS that would make more complex interactions more manageable.
I guess my question is this: do you find that other 3rd party assets help with the construction and implementation of dynamic interactions, or does sticking with, and maximizing the uses of DS, offer enough? I am continually amazing with how robust DS is, and now that I feel at home with it I feel like I could easily keep on this path. But, I also wonder if I'm missing some obvious tools.
I would be most appreciative of anyones feedback or suggestions.
Nathan