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Control Dialogs pause and play
Posted: Wed Nov 15, 2023 8:35 am
by angelothic
Hello,
I'm creating tutorial system with dialog system for unity.
Dialog start and explain game, then after 3 text need to stop. Then user click UI element and continue dialog.
How can I do that?
Can I add parameter like. conversion node onEndStop true or yes .
Thank you
Re: Control Dialogs pause and play
Posted: Wed Nov 15, 2023 10:32 am
by Tony Li
Hi,
Use the
sequencer command WaitForMessage() or Continue()@Message() to wait for the player to click the UI element.
If you need to hide the dialogue UI at step 3 until the player clicks the UI element, use the sequencer command
SetDialoguePanel(false).
The
Dialogue System Extras page has a Tutorial Conversation Example scene (
direct download).
Re: Control Dialogs pause and play
Posted: Wed Nov 15, 2023 11:19 am
by angelothic
Thanks for answer.
I downloaded and checked example. It uses dialog trigger on use event.
How can I call "SequencerMessage(ClickedRed)" from custom script ?
Tried find answer but not available I think.
Thank you
Re: Control Dialogs pause and play
Posted: Wed Nov 15, 2023 11:27 am
by Tony Li
Hi,
Use this line:
Code: Select all
PixelCrushers.DialogueSystem.Sequencer.Message("ClickedRed");