My conversations are now suddenly exiting as soon as a conversation choice is made. The only change I can remember making is I switched the layer on the selector from Default to NPC (setting the layer back didn't fix the issue).
Now when I click on an NPC and begin the conversation as soon as a choice is made to progress the conversation it exits instead. Any ideas what I did to mess this up or what would cause this behavior?
Conversation suddenly ends when a choice is selected
Re: Conversation suddenly ends when a choice is selected
Hi,
Inspect the Dialogue Manager GameObject's Display Settings > Input Settings. Try setting Cancel Subtitle Input & Cancel Conversation Input > Key to None, and Button Name to nothing.
If that doesn't fix it, inspect your conversation in the Dialogue Editor. Do the choice nodes link to nodes whose Conditions will be true (or blank) when you select the choice node?
Are there any errors or warnings in the Console window?
Try backing up your project, make sure the backup is good, then update to the current Dialogue System version.
Inspect the Dialogue Manager GameObject's Display Settings > Input Settings. Try setting Cancel Subtitle Input & Cancel Conversation Input > Key to None, and Button Name to nothing.
If that doesn't fix it, inspect your conversation in the Dialogue Editor. Do the choice nodes link to nodes whose Conditions will be true (or blank) when you select the choice node?
Are there any errors or warnings in the Console window?
Try backing up your project, make sure the backup is good, then update to the current Dialogue System version.
Re: Conversation suddenly ends when a choice is selected
Thanks! Setting the cancel subtitle input and cancel conversation input fields to none/blank corrected the issue for me. Thank you for the quick response!
Re: Conversation suddenly ends when a choice is selected
Glad to help!