Adventure Creator Talk name not triggering

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perezbalen
Posts: 40
Joined: Mon May 24, 2021 7:22 pm

Adventure Creator Talk name not triggering

Post by perezbalen »

Hi.

I'm trying to get DS working with a 2D Adventure Creator game.
AC has a setting in the player script: Player->Standard 2D Animation->Talk name: Here we set an animation to play when the character talks.
I haven't been able to figure out how to trigger it when the DS dialogue plays.

Thanks for the help.
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Tony Li
Posts: 21962
Joined: Thu Jul 18, 2013 1:27 pm

Re: Adventure Creator Talk name not triggering

Post by Tony Li »

Hi,

In the Dialogue System, you'll typically use sequencer commands instead. For example, assuming your characters are configured with animator states named "Talk" and "Idle", and your subtitle text uses a typewriter effect, you could set the Dialogue Manager's Camera & Cutscene Settings > Default Sequence to:

Code: Select all

AnimatorPlay(Talk);
AnimatorPlay(Idle)@Message(Typed)
The first line will play the "Talk" state on the speaker. The second line will wait until the typewriter has finished and then play the "Idle" state.
perezbalen
Posts: 40
Joined: Mon May 24, 2021 7:22 pm

Re: Adventure Creator Talk name not triggering

Post by perezbalen »

Thanks. I tried this, but I can't seem to get it to work.

I think it has something to do with that AC handles the characters animations for 2D games in a peculiar way. You are supposed to create animations and label them in a special way:

For a character named Civilian, I have:

Code: Select all

List expected animations?
The following animations are required, based on the settings above (numbers are the Animator layer indices):
- Civilian_idle_U
- Civilian_idle_D 
- Civilian_idle_R 
- Civilian_walk_U
- Civilian_walk_D
- Civilian_walk_R
- Civilian_talk_U 
- Civilian_talk_D 
- Civilian_talk_R 
And I don't think I do anything with the animator besides adding the animations to it. Granted, I'm still trying to figure this out, so maybe I'm missing something basic.

Thanks.
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Tony Li
Posts: 21962
Joined: Thu Jul 18, 2013 1:27 pm

Re: Adventure Creator Talk name not triggering

Post by Tony Li »

Hi,

Got it. The character has 3 talk animations to handle 4-direction movement. It'll probably be easiest if I simply add a sequencer command to the Dialogue System's AC integration that uses AC talk functionality. I'll update the integration this week and post a link here.
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