Timeline() does not trigger instantly(?)
Timeline() does not trigger instantly(?)
Hello again , I'm having an issue with Timeline() that doesn't play the timeline after On Trigger Enter. Sometimes it plays if I do in and out of the box collider repeatedly.
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Re: Timeline() does not trigger instantly(?)
Hi,
The issue will be in your Unity physics setup, not the Dialogue System Trigger, unless the Pizza quest is not in the Success state at the time. Keep an inspector on the GameObject while you play. When you enter the trigger collider, check if the Conditions section shows a red (Last Check: False) or green (Last Check: True). If you see either one, then Unity correctly sent the OnTriggerEnter message to the GameObject. If it's False, then the issue is with the Conditions. If you don't see either message, then Unity didn't detect a trigger collision. Check the setup of your colliders and rigidbodies.
The issue will be in your Unity physics setup, not the Dialogue System Trigger, unless the Pizza quest is not in the Success state at the time. Keep an inspector on the GameObject while you play. When you enter the trigger collider, check if the Conditions section shows a red (Last Check: False) or green (Last Check: True). If you see either one, then Unity correctly sent the OnTriggerEnter message to the GameObject. If it's False, then the issue is with the Conditions. If you don't see either message, then Unity didn't detect a trigger collision. Check the setup of your colliders and rigidbodies.
Re: Timeline() does not trigger instantly(?)
My bad Tony, I think its actually my fault, I didn't know that on Animator : Culling mode set to Cull Completely affects the Timeline. https://community.gamedev.tv/t/unity-ti ... ded/148854 Thanks anyway!
Re: Timeline() does not trigger instantly(?)
No worries; I'm glad you got to the bottom of it!