Hii..
I have one scene having multiple objects just like one house is having multiple rooms.
I want fade in/out transition effect when i switch between rooms.
Thanks.
Scene transition effect while activate/deactivate object
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- Posts: 40
- Joined: Mon Sep 05, 2022 5:40 am
Re: Scene transition effect while activate/deactivate object
You can use a sequence with the Fade(stay) and Fade(in) commands. Example:
The sequence above does this:
Code: Select all
Fade(stay)->Message(FadedOut);
MoveTo(Kitchen, Player)@Message(FadedOut);
Fade(in)@Message(FadedOut);
- Fades to black. When done, sends the message "FadedOut".
- Waits for the message "FadedOut" and then moves the GameObject named Player to the position of the GameObject named Kitchen.
- Waits for the message "FadedOut" and then fades in.