quest situation
Posted: Sat Apr 30, 2016 10:43 am
So, I've been using this: CurrentQuestState("Talk to Dave") ~= "active" so the NPC has something to say while the player isn't on the quest yet. Is that little "~" actually a thing? I got it from on of your posts and it works. I have a problem with it though.
I have a conversation condition that is:
(CurrentQuestState("Clean up time") == "active") and
(CurrentQuestState("Collect 10 crates") == "success") and
(Variable["numbrokenitemsfound"] >= 10)
Ok, so I have success with the one and other one is active when I go to turn it in and the NPC says "what's up." The condition I have for the NPC to say "what's up" is:
CurrentQuestState("Talk to Dave") ~= "active"
Also, I can't turn in the quest unless this "Talk to Dave" quest is in the player button script for this turn in. I take the success dave scipt out of the player button and I can't turn in everything
I have CurrentQuestState("Talk to Dave") ~= "active" with the "~" in there for when the player isn't on the quest line yet, and speaks the "what's up." The NPC should only say "what's up" if the player is not doing any quest with that NPC.
I have a conversation condition that is:
(CurrentQuestState("Clean up time") == "active") and
(CurrentQuestState("Collect 10 crates") == "success") and
(Variable["numbrokenitemsfound"] >= 10)
Ok, so I have success with the one and other one is active when I go to turn it in and the NPC says "what's up." The condition I have for the NPC to say "what's up" is:
CurrentQuestState("Talk to Dave") ~= "active"
Also, I can't turn in the quest unless this "Talk to Dave" quest is in the player button script for this turn in. I take the success dave scipt out of the player button and I can't turn in everything
I have CurrentQuestState("Talk to Dave") ~= "active" with the "~" in there for when the player isn't on the quest line yet, and speaks the "what's up." The NPC should only say "what's up" if the player is not doing any quest with that NPC.