Hi again!
I don't know what I've done, as this was all working fine before today! When I enage in a conversation with an NPC, using DialogueSystemQuestGiver.StartDialogueWithPlayer, it no longer brings up the Dialogue window. Rather, it brings up the Quest Machine "Quests" window, with two entries:
I can't for the life of me figure out what's doing this.
Any ideas?
Thanks again!
Dialogue no longer displayed, replaced by Quest window
Re: Dialogue no longer displayed, replaced by Quest window
I'm getting somewhere, I think.
It seems that this conversation logic is evaluating to false:
CurrentQuestState("i_had_a_dream") == "active"
Which is why Dialogue System is not finding any appropriate conversation path to follow.
I don't understand why, though:
"I_had_a_dream" exists as a "Quest" in the "Quests/Items" config.
"I_had_a_dream" is the correct id for the Quest, and it is "active" and visible in the player's Journal.
I must have changed something, but I don't know what!
What have I missed, in being able to use the "CurrentQuestState" like this?
It seems that this conversation logic is evaluating to false:
CurrentQuestState("i_had_a_dream") == "active"
Which is why Dialogue System is not finding any appropriate conversation path to follow.
I don't understand why, though:
"I_had_a_dream" exists as a "Quest" in the "Quests/Items" config.
"I_had_a_dream" is the correct id for the Quest, and it is "active" and visible in the player's Journal.
I must have changed something, but I don't know what!
What have I missed, in being able to use the "CurrentQuestState" like this?
Re: Dialogue no longer displayed, replaced by Quest window
Argh, somehow I'd removed the "DialogSystemQuestMachineBridge"! What an idiot!
Move along, nothing to see here....
Move along, nothing to see here....