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I think this started happening when i deleted an old prefab that we were no longer using...
The referenced script (Unknown) on this Behaviour is missing!
UnityEngine.StackTraceUtility:ExtractStackTrace ()
PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorWindow:HandlePlayModeStateChanged () (at Assets/Scripts/EditorOnly/PixelCrusher/DialogueSystem/Scripts/Editor/Dialogue Editor/DialogueEditorWindowMain.cs:203)
PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorWindow:OnPlayModeStateChanged (UnityEditor.PlayModeStateChange) (at Assets/Scripts/EditorOnly/PixelCrusher/DialogueSystem/Scripts/Editor/Dialogue Editor/DialogueEditorWindowMain.cs:191)
UnityEditor.EditorApplication:Internal_PlayModeStateChanged (UnityEditor.PlayModeStateChange)
and
The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.StackTraceUtility:ExtractStackTrace ()
PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorWindow:HandlePlayModeStateChanged () (at Assets/Scripts/EditorOnly/PixelCrusher/DialogueSystem/Scripts/Editor/Dialogue Editor/DialogueEditorWindowMain.cs:203)
PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorWindow:OnPlayModeStateChanged (UnityEditor.PlayModeStateChange) (at Assets/Scripts/EditorOnly/PixelCrusher/DialogueSystem/Scripts/Editor/Dialogue Editor/DialogueEditorWindowMain.cs:191)
UnityEditor.EditorApplication:Internal_PlayModeStateChanged (UnityEditor.PlayModeStateChange)
When i double click on either of those, i get to : private void HandlePlayModeStateChanged()
in the file DialogueEditorWindowMain.cs
I have searched in my scene and in every prefab I could think of to see if there was any "missing" script, or invalid link but was not able to find any...
Considering your insanely vast knowledge, what would you suggest?
