In this case, you can still use an "NPC" actor. Here's an example scene:What if the conversant is no one(for awhile)? For example I would want to write it like this: You walk down the street. Do you turn left or right? Button:Right Button:Left And from there depending if you go left or right the scene/room/location changes. How to I make the buttons, and how does it continue? Does it continue by adding a new scene, but then is it a entire new conversation I would create afterwards? You went right and ended up at the park. You sit next to a guy who has a cane feeding the birds. “Hello there.” The old man says. Like how to do that.
DS_ShavonExample_2022-05-16.unitypackage
The conversation is structured like this*:
The example doesn't load a new scene, but in your project you would use the LoadLevel() sequencer command to load a new scene. More info: Cutscene Sequence Tutorials.
Drag the VN Template Standard Dialogue UI prefab into the Dialogue Manager's Dialogue UI field. This will ask if you want to Add Instance or Use Prefab:Also I want this in Visual novel, but I’m not sure how to edit the visual novel template that is in assets not using the standard dialogue. The steps in order I dragged everything: Main Camera Dialogue Manager(using the conversation in quick start) Canvas Background(Ui-panel) VN Template Standard Dialogue(dragged from assets) Event System -I know something there must be wrong, I can’t seem to get add text to the VN template because when hit play it’s using the standard dialogue from quick start’s Dialogue Manager. I like using the node from the quick start to keep track of the branching choices how to add that to VN format. Feel free to provide a forum post with screenshots im a visual learner so I need to see the steps and layout. Thank you for your time.
In the example scene, I clicked Add Instance. This put a copy in the scene as a child of the Dialogue Manager's Canvas:
*The conversation in the example is longer than the screenshot above. Choose the "Right" option.How to create mobile stats game with the Dialogue System? Go to school: Variable AtSchool true
How to have it increase grades stats?
Want it 2d and for the Background to be a simple image so Canvas, Background import image?
How to have a education section (like a group) and if you complete a school like in 4 years how to have it show up in education history. Thank you for your time.
The next node sets a variable AtSchool true:
More info: Conversation Conditions
The node after that activates a background image:
This should cover most of what you're looking for. I encourage you to follow the tutorials to get familiar with the Dialogue System. After that, if you have any questions, please feel free to reply here.