Set a Variable to True on Death of Enemy.

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DeidreReay
Posts: 93
Joined: Wed Jan 22, 2020 1:20 pm

Set a Variable to True on Death of Enemy.

Post by DeidreReay »

Hello, I am hoping to find a way to on the death of an Invector Enemy (using your integrations and help from before) to set a Variable to True. There are some on death events that Invector has already for their FSM AI, but not seeing a way that I could easily set a variable to become true or false. Thank you in advance for the help as always.
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Tony Li
Posts: 21977
Joined: Thu Jul 18, 2013 1:27 pm

Re: Set a Variable to True on Death of Enemy.

Post by Tony Li »

Hi,

You can add a Dialogue System Trigger to the enemy and set it to OnUse. Then select Add Action > Run Lua Code. Configure the Lua Code to set the variable to true.

Finally. configure the enemy FSM's OnDeath() event to call the Dialogue System Trigger component's DialogueSystemTrigger.OnUse method.
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