Bark sequence

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harelme2
Posts: 9
Joined: Wed Dec 15, 2021 11:37 am

Bark sequence

Post by harelme2 »

Hi!

I'm new to the system, and I guess my question is touching something very basic, but I wasn't able to figure it out just by looking at the docs/tuts..

I'd like to create a triggered bark sequence.
I figured out how to trigger the first bark, but I don't understand how to get the second bark to start once the first has ended and then the third and so on..

Would appreciate some help.

Thanks!
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Tony Li
Posts: 22154
Joined: Thu Jul 18, 2013 1:27 pm

Re: Bark sequence

Post by Tony Li »

Hi,

Technically you can accomplish this by using Dialogue System Triggers set to OnBarkEnd.

However, it would probably be much cleaner and more straightforward to use a regular conversation. You can still show the conversation text over the characters' heads like barks. See: How To: Show Overhead Bubble Conversation Text
harelme2
Posts: 9
Joined: Wed Dec 15, 2021 11:37 am

Re: Bark sequence

Post by harelme2 »

I'll try that. Thanks!
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