How to force display whole message
How to force display whole message
How do I force the whole dialog message to display (if it's not completely shown yet) through code?
Re: How to force display whole message
Actually clicking completes the dialog if it's not completed before moving onto the next option. This is what i want. However, with the very first dialog message, if i click too fast before the message has begun, it will skip to the next message instead of displaying the full message or it will just end the dialog without displaying anything if the conversation only lasts one message.
Re: How to force display whole message
It's not being added to the player's quest journal.
Re: How to force display whole message
Hi,
You could temporarily disable the continue button for a short time in the first node. One way to do this is to use SetContinueMode() in the first node's Sequence. For example, to prevent clicking for 1 second:
You could temporarily disable the continue button for a short time in the first node. One way to do this is to use SetContinueMode() in the first node's Sequence. For example, to prevent clicking for 1 second:
Code: Select all
{{default}};
SetContinueMode(false);
SetContinueMode(true)@1