Release Notes:
- Improved: SetQuestState action now has option to set all quest node states to same state.
- Fixed: Warning when loading saved quest journals with active quest nodes that reference other quests in journal.
- Fixed: Always Face Camera switches to new main camera if cached main camera reference is disabled.
- Fixed: Input Device Manager can now translate KeyCode.Return when using new Input System package.
- Fixed: UIPanel no longer deactivates GameObject on start if state is set to Closed but deactivateOnHidden is false.
- Corgi Engine: Now supports Character Persistence component on player GameObject.
- Dialogue System: Fixed missing barrel assignment in demo scene.
- Invector: InvectorStatsSaver component now also saves stamina.
- Opsive Ultimate Inventory System: Updated for UIS 1.2; fixed potential null reference exception in UISItemAmountQuestCondition.