Quest Machine 1.2.21 Released

Announcements, support questions, and discussion for Quest Machine.
Post Reply
User avatar
Tony Li
Posts: 21926
Joined: Thu Jul 18, 2013 1:27 pm

Quest Machine 1.2.21 Released

Post by Tony Li »

Quest Machine 1.2.21 is now live on the Asset Store!

Release Notes:
  • Improved: SetQuestState action now has option to set all quest node states to same state.
  • Fixed: Warning when loading saved quest journals with active quest nodes that reference other quests in journal.
  • Fixed: Always Face Camera switches to new main camera if cached main camera reference is disabled.
  • Fixed: Input Device Manager can now translate KeyCode.Return when using new Input System package.
  • Fixed: UIPanel no longer deactivates GameObject on start if state is set to Closed but deactivateOnHidden is false.
  • Corgi Engine: Now supports Character Persistence component on player GameObject.
  • Dialogue System: Fixed missing barrel assignment in demo scene.
  • Invector: InvectorStatsSaver component now also saves stamina.
  • Opsive Ultimate Inventory System: Updated for UIS 1.2; fixed potential null reference exception in UISItemAmountQuestCondition.
Post Reply