Using GUI button to trigger dialogue
Posted: Fri Feb 19, 2016 7:20 pm
Hi,
I can't seem to get a GUI button to access my dialogue database. I am building an FPS-type game, and I want my player to have the option to call back to HQ, and have conversations with his Commander. I have been beating my head against the keyboard trying to get this to work! I've googled, and searched for other help, and I just can't seem to find any (that makes sense to me, at least). Do I use the button OnClick() ( and what should I put?) or is it a line of code I need to use in the Convo Trigger Lua conditions?
Thanks in advance!
AP
I can't seem to get a GUI button to access my dialogue database. I am building an FPS-type game, and I want my player to have the option to call back to HQ, and have conversations with his Commander. I have been beating my head against the keyboard trying to get this to work! I've googled, and searched for other help, and I just can't seem to find any (that makes sense to me, at least). Do I use the button OnClick() ( and what should I put?) or is it a line of code I need to use in the Convo Trigger Lua conditions?
Thanks in advance!
AP