I saw these:
Code: Select all
using PixelCrushers;
//////save
string s = SaveSystem.Serialize(SaveSystem.RecordSavedGameData());
////load
SaveSystem.ApplySavedGameData(SaveSystem.Deserialize<SavedGameData>(s));
Code: Select all
string s = SaveSystem.Serialize(SaveSystem.RecordSavedGameData());
ES3.Save("dialogueState" , s);
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Alternatively is this doesn't quite do what I think it does, is there a shortcut to getting all the current variable values in the Dialogue System in a script? Any help is much appreciated.