I want to get the following to work in Ink and Dialogue System:
Code: Select all
NPC: "Hello" {Sequence("AudioWait(NPC_1)")}
* "How are you?" {Sequence("AudioWait(Player_1)")}
* "Get out of my way!" {Sequence("AudioWait(Player_2)")}
+ [leave quietly]
Obviously, adding the sequencer command after the choice like this:
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* "How are you?"
~ Sequence("AudioWait(Player_1)")
So what can I do? Maybe I'm doing this all wrong at all, but I tried writing a custom function to play the audio and that doesn't give me the wait feature, even if I internally call AudioWait.
My Ink integration settings are as follows: