Hello,
I am trying to create an exception for player choice where it has a timelimit.
Yes, I am aware of "Response Timeout" in "Input Settings" of Dialogue System Controller but as of my most dialogue choices do not require timed choice, I am not willing to turn that on.
I have these 2 choices in the cinematic and hope to just let it select 1st one if the player does not choose anything.
The scene will be in Timeline so I hope to utilize Timeline track.
I am trying to use "Continue" track in the timeline on timeout moment.
Would it automatically select the 1st choice when Continue is triggered?
Thank you
Continue Track of Timeline on Player Choices?
Re: Continue Track of Timeline on Player Choices?
Hi,
If the dialogue UI is showing a response menu, it will not respond to Continue.
However, you can use the SetTimeout() sequencer command on the previous dialogue entry node to set a timeout duration for the next response menu. On the node(s) after the menu, use SetTimeout(0) to disable timeouts again.
If the dialogue UI is showing a response menu, it will not respond to Continue.
However, you can use the SetTimeout() sequencer command on the previous dialogue entry node to set a timeout duration for the next response menu. On the node(s) after the menu, use SetTimeout(0) to disable timeouts again.
Re: Continue Track of Timeline on Player Choices?
Hello,
So if I call
for 2 second (This is scaled Time, right? ) in 1 (in the below image)
and call
on the 3 (in the below image),
Would that be the ideal use case?
So if I call
Code: Select all
SetTimeout(2)
and call
Code: Select all
SetTimeout(0)
Would that be the ideal use case?
Re: Continue Track of Timeline on Player Choices?
Hi,
Yes, that's correct. You could also move SetTimeout(0) to the Sequences in the (2) if you prefer.
Also, timeout uses the Dialogue Manager's Other Settings > Dialogue Time mode.
Yes, that's correct. You could also move SetTimeout(0) to the Sequences in the (2) if you prefer.
Also, timeout uses the Dialogue Manager's Other Settings > Dialogue Time mode.