Just starting to add emotions, and I was surprised that the default emotional state, when PAD values are neutral (at or near 0) is "gloating". That doesn't quite fit to my understanding of the world.
Is this a problem in the OCC that Love/Hate uses, or in Love/Hate ?
default emotional state is "gloating" ?
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Re: default emotional state is "gloating" ?
Good catch. The OCC model assumes that the FactionMember has some some experiences already that will make some value(s) nonzero. In the next update, I'll add a "Neutral" 0,0,0 value at the top of the list, or maybe a [-5,+5] range for Neutral. (Emotional states are checked from top to bottom, choosing the first one whose ranges fit the PAD values.)
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- Posts: 150
- Joined: Mon Nov 23, 2020 6:35 am
Re: default emotional state is "gloating" ?
Hm, considering that many of them have quite a wide range - wouldn't it be better to choose "best fit" and not evaluate top-to-bottom?
Just looking at the sliders, for example, you would very rarely get to "Happy for", because "Gratitude" dominates it across I'd roughly estimate 90% of the cases.
Then again, I don't know OCC and how it is supposed to be evaluated.
Just looking at the sliders, for example, you would very rarely get to "Happy for", because "Gratitude" dominates it across I'd roughly estimate 90% of the cases.
Then again, I don't know OCC and how it is supposed to be evaluated.
Re: default emotional state is "gloating" ?
That would be a good idea. I'll give it some thought to make sure it won't have a large negative impact on existing projects. If it seems OK to do, I'll implement best fit in the next update.