Im new to unity, and therefor also this dialogue system (just a warning )
I have in my project, gotten the normal UI working, added the Dialogue manager, set it to WRPG, modified it to my needs and I can start an conversation via a c# script, everything is fine.
I wanted to use the Bark function for something else, so on that object I added a, Dialogue actor (and selecting the bubble template as bark ui), Dialogue system trigger (where action is bark), and I try to trigger it in c# via:
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DialogueManager.StartConversation(conversation.barkConversation, target, transform);
If I run:
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DialogueManager.BarkString("Haaaaaaaaaaaaaaay", transform);
#or
DialogueManager.Bark("New Conversation 2", transform);
Any ideas?
Thanks in advance.