I've (very) recently purchased Love/Hate and would like to know if it's possible to integrate it into a plyGame project? I know that Pixel Crushers Dialogue System supports plyGame, and that Love/Hate is integrated into Dialogue System, but is it possible then to integrate Love/Hate directly into plyGame's native DiaQ (dialogue & quest system) without using Pixel Crushers Dialogue System?
I'm guessing that there would have to be some duplication in the setup of factions to get this to work, as plyGame has its faction setup and Love/Hate has its own as well, and that these faction setups probably wouldn't integrate together, but can events be setup using plyGame's Blox visual scripting to pass information from DiaQ to the Love/Hate faction system to make Love/Hate work in plyGame?
plyGame Integration
Re: plyGame Integration
Hi,
That's a great suggestion. I'll add plyGame/Blox support to the development roadmap for Love/Hate. (Currently you'd have to write C# code to interface between plyGame and Love/Hate.)
That's a great suggestion. I'll add plyGame/Blox support to the development roadmap for Love/Hate. (Currently you'd have to write C# code to interface between plyGame and Love/Hate.)
Re: plyGame Integration
Thanks for the reply, and for adding this to your development roadmap. As I'm a novice with C#, I'll have to wait for the update before I can make use of Love/Hate because I'm very deep into developing a plyGame project at the moment. But I'll add that (the functionality of) Love/Hate is a very necessary part of my game design, so I won't be waiting patiently!
I just watched the Dialogue System and plyGame integration video, and if my budget would allow, I'd crossover from plyGame's DiaQ to Pixel Crushers Dialogue System tonight, but unfortunately, my wife wants our kids to get something for Christmas too (she's so selfish sometimes), so I'll have to wait. Unfortunately, I just purchased Love/Hate a day ago BEFORE I thought to ask my integration question. No regrets, other than purchasing Love/Hate before purchasing Dialogue System (as well as when it wasn't on sale). But I'm sure the investment will be well worth it in the long run.
Thanks again, for the reply, and if you have any timeframe to share when you'll reach the point of adding Blox support to Love/Hate, please let me know so that I can plan accordingly.
I just watched the Dialogue System and plyGame integration video, and if my budget would allow, I'd crossover from plyGame's DiaQ to Pixel Crushers Dialogue System tonight, but unfortunately, my wife wants our kids to get something for Christmas too (she's so selfish sometimes), so I'll have to wait. Unfortunately, I just purchased Love/Hate a day ago BEFORE I thought to ask my integration question. No regrets, other than purchasing Love/Hate before purchasing Dialogue System (as well as when it wasn't on sale). But I'm sure the investment will be well worth it in the long run.
Thanks again, for the reply, and if you have any timeframe to share when you'll reach the point of adding Blox support to Love/Hate, please let me know so that I can plan accordingly.
Re: plyGame Integration
I'll try to make Blox support available by Monday, December 7.
Re: plyGame Integration
Now that's support! Far above and beyond my expectations. I'll really be looking forward to those Blox because I don't think I could make the game that I want without Love/Hate integrating into my plyGame project. Very much appreciated!
It almost feels like Christmas or something.
It almost feels like Christmas or something.