Kind of a strange problem I've run into. I have a custom TMP_Inputfield that I'm bringing up in the Sequence of a node in a conversation like so:
Code: Select all
SetActive(HUDTextInput, true)@{{end}};
WaitForMessage(InnNamed)
Code: Select all
string innName = inputField.text;
DialogueLua.SetVariable("InnName", innName);
//Tell DS to continue conversation
Sequencer.Message("InnNamed");
If I bring up the inputfield outside of a conversation, it works just fine. Is DS constantly stealing my focus? Am I missing a setting somewhere?
Thanks for your help!