Just wanted to note that I love the "Dialogue System for Unity" and it's really been working for me! I just wanted to get some help with the Save System.
I've been following the tutorials and I noticed that the "Save System" tutorial uses the "PlayMaker" system. I wouldn't mind going and purchasing this package as well, but I'd like to see if I could get the Save System to work without additional purchases. The tutorial said that all I'd need to do to access the Level Manager's functions would be to call it from a script ("LevelManager.LoadLevel(levelName);" for example). However, when I do this, I get an error saying that I can't call the it because it is static. BUT I cannot get the Level Manager in the project via GetComponent<LevelManager> because its not part of the original "Monolithic" system.
I know the answer is probably really simple and you will all think I'm a moron for not figuring it out on my own - but if you could help me out, I'll take all the criticism you want to dish out.

P.S. the tutorial is here: https://www.youtube.com/watch?v=19yiQ_g ... e=youtu.be
(The exact spot in the video is at 6:35).