Still able to move around when starting a conversation

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Azola21
Posts: 14
Joined: Fri Nov 06, 2015 5:48 am

Still able to move around when starting a conversation

Post by Azola21 »

I am using Realistic FPS Prefab and every-time i enter a conversation I am still able to move around and my mouse cursor does not come up. Now before you recommend i put the "Disable Gameplay During Conversation" thingo i will tell you that I already have, i have followed the video on youtube and the wiki and i still am able to move, this asset looks absolutely fantastic and the save system works perfectly as well as the menu but this problem is really annoying, I'm hoping for a quick reply so I can continue making my game and continue praising this absolutely wonderful asset.
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Tony Li
Posts: 22104
Joined: Thu Jul 18, 2013 1:27 pm

Re: Still able to move around when starting a conversation

Post by Tony Li »

Hi - Thanks! Which prefab are you using -- the 1 Camera or the 2 Camera version? I'll take a look at this today and get back to you as soon as I can.

Does the example scene in Third Party Support/Realistic FPS Prefab work?

Also please feel free to send an example project to tony (at) pixelcrushers.com. I'll be happy to take a look!
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Tony Li
Posts: 22104
Joined: Thu Jul 18, 2013 1:27 pm

Re: Still able to move around when starting a conversation

Post by Tony Li »

The "Disable Gameplay During Conversation" thingo only kicks in if the player's GameObject is involved in the conversation. If two NPCs are off chatting on their own, the player should still be able to move around, and maybe eavesdrop.

To make sure the player's GameObject is involved in the conversation, assign FPSPlayer to the Conversation Trigger's Actor field.
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