Release Notes:
- CHANGED: QuestJournal Remember Completed Quests checkbox is now observed. You may want to tick it on your player/quester QuestJournals.
- Added: QuestGiver/QuestJournal/QuestListContainer Add New Quests Since Saved Game checkbox.
- Improved: When QuestGiver only has unofferable quests, now shows unofferable text if available; otherwise shows no quests to offer text.
- Improved: Added Quest HUD Hide If No Tracked Quests checkbox.
- Improved: InputDeviceManager improved mouse movement tracking to determine when to switch to mouse mode.
- Fixed: Bug where node's actions could be run twice when parent changes to True state.
- Fixed: Timing issue in which active quests assigned to QuestJournal at design time might not appear in HUD until UIs are repainted.
- Fixed: "Return to X." journal entry in generated quests now has period at end.
- Dialogue System: Added Allow Original UI During Conversations; added custom lua functions to "..." dropdown menus.
- Save System: Added option to automatically unload any additively-loaded scenes when changing scenes.
- Save System: Fixed AutoSaveLoad save issue when quitting application.
- Invector: Updated for 2.5.3.
- Opsive Character Controllers: Updated interaction script to work with UCC multiplayer.
- Opsive Ultimate Inventory System: Added support.
- ORK: Fixed inspector bug in ORK Icon quest content; ORK Give Exp action can now give rewards to any stat type.
- Rewired: InputDeviceManagerRewired now recognizes negative button input as well as positive.