I have a problem using "Dialog[thisID].SimStatus". Here is what I'm trying to do (with Articy):
conversation A -> jump to dialogue fragment (with SimStatus condition) in conversation B
Quite simple
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Sad :(](./images/smilies/icon_e_sad.gif)
I guess this is because the Dialogue System is looking for a dialogue ID in the conversation A. But why ? If I add a dialogue fragment with no simstatus condition just after the jump, it works perfectly:
conversation A -> jump to dialogue fragment (with no condition) in conversation B -> dialogue fragment (with SimStatus condition)
Am I doing something wrong, or do you think you could fix that? That would save me from having to add extra (useless) nodes and, above all, would avoid other people to face the same problem.
And just to know, some times ago you talked about a method to get all the actors included in a conversation, do you still plan to add this feature?
Have a nice day!
Marc