Hello again.
I'm testing the markup tag, [panel = #] works very well but for example [pic = #] or [em #] blablabla [/ em #] doesn't work.
I add them to the dialogue text of the node.
What am I doing wrong?
Thank you!
Last edited by megadok on Tue Sep 15, 2020 3:59 am, edited 1 time in total.
You're right, my fault, emphasis works. But [pic=#] dont work...
i have 2 player "now", 1º with Parameter "player" and the 2º withouth parameter Player.
The reason is that if the first one has the "player" parameter activated, it automatically calls the "reponse" submenu, and if it does not have it activated, it calls another submenu.
Why are you showing screenshots of the player actor? The line is being spoken by the Vendedor. Please post a screenshot of the Vendedor actor's Inspector view, with Portrait Textures and Portrait Sprites both expanded.
It looks like it's showing exactly what it's supposed to. The current line in your screenshot is "Vendedor: Good morning". And it's showing the Vendedor actor's portrait image. Everything is correct.
Add the woman image to the Vendedor's Portrait Sprites list. It will be pic 1. Then set the Dialogue Text to:
[pic=1]Good morning.
If you want to use the Vendedor conversation for several shop keepers, add a Dialogue Actor component to each one, and assign the Dialogue Actor's Portrait Sprite field. Don't use a [pic=#] tag. This will make it use the Dialogue Actor's Portrait Sprite.