Hi Tony!
I am still fiddling with the Articy importer and I have stumbled upon another hurdle.
I am working with different writers, so I'm trying to streamline the "directing" process as much as possible by parsing stage directions into shortcuts\sequences in Dialogue System.
Is there a way to inject a Sequence in the START node of the Dialogue System Conversation from Articy? I'm thinking something like having an Articy Dialogue with a text field (e.g. "StartSequence") in its Template.
I know how to access fields values via code, but looking at the ArticyConverter script, I'm not sure where exactly to execute the injection.
As a workaround, I have tried placing a Dialogue Fragment with no DefaultText at the start of the Dialogue in Articy, and using its Stage Directions, but the converter skips it altogether - which I guess is clever, because otherwise it would also create additional voice acting references that I wouldn't need.
Thanks a lot in advance, as always.
Articy 2 importer: injecting a Sequence in the START node
-
- Posts: 74
- Joined: Wed Mar 21, 2018 2:14 pm
Re: Articy 2 importer: injecting a Sequence in the START node
Hi,
Here's a patch:
DS_ArticyPatch_2020-09-14.unitypackage
You can now add a Sequence field to the Dialogue template. If the Dialogue's Sequence field isn't blank, then it will be applied to the conversation's <START> node.
Here's a patch:
DS_ArticyPatch_2020-09-14.unitypackage
You can now add a Sequence field to the Dialogue template. If the Dialogue's Sequence field isn't blank, then it will be applied to the conversation's <START> node.
-
- Posts: 74
- Joined: Wed Mar 21, 2018 2:14 pm
Re: Articy 2 importer: injecting a Sequence in the START node
Oh wow, thanks a lot, Tony!