Invector Melee and Quest System - demo not working
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- Joined: Tue Dec 03, 2019 5:58 pm
Invector Melee and Quest System - demo not working
Hi I just installed Invector Melee with the Quest system. Before I installed Invector the questing system working fine. Now I'm getting errors that Fire1 and Fire2 aren't setup can you assist with this as I'm concerned this will prevent it from working in my build.
Re: Invector Melee and Quest System - demo not working
Hi,
The Invector controller assets are Complete Projects, meaning they overwrite the default project settings, including the default input settings. But it's easy to resolve.
Quest Machine's Demo assumes that the project has the default input definitions, including Fire1 and Fire2. If you want to be able to play the Demo, add those back in. Select menu item Edit > Project Settings > Input. Set Fire1 to:
Set Fire2 to "mouse 1" and "joystick button 1".
Invector, on the other hand, uses a different set of input definition names. It should handle UI stuff for you when you're playing a scene with an Invector controller.
The Invector controller assets are Complete Projects, meaning they overwrite the default project settings, including the default input settings. But it's easy to resolve.
Quest Machine's Demo assumes that the project has the default input definitions, including Fire1 and Fire2. If you want to be able to play the Demo, add those back in. Select menu item Edit > Project Settings > Input. Set Fire1 to:
Set Fire2 to "mouse 1" and "joystick button 1".
Invector, on the other hand, uses a different set of input definition names. It should handle UI stuff for you when you're playing a scene with an Invector controller.