timed continue? audio duration?

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Arcanor
Posts: 81
Joined: Sun Oct 05, 2014 4:20 am

timed continue? audio duration?

Post by Arcanor »

I'm using audio files for narration voiceovers. I'm linking them with sequences, like this:

Code: Select all

AudioWait(Dialogue/game start narration 5, Audio Source Speech); 
This is working fine, and the user can click the continue button in the UI to move on to the next narration.

What I'm wondering is how I can set things up so that the narration will automatically continue on to the next node (and next audio file) after a certain amount of time, i.e. as soon as the audio file has finished playing?

I've been able to get this to happen by setting my Continue Mode to "Never". But I'd like to also allow the user to skip ahead by clicking continue if they so desire. This would require the Continue button to NOT be disabled. How can this be achieved?
Arcanoria Games - http://www.arcanoria.com - indie game development blog
twitter: https://twitter.com/WaltCollins3 @WaltCollins3
Game titles: Pesticide Patrol, Arcanoria Chronicles, CyberGhost, Arcanoria
PLAY NOW: http://arcanor.itch.io/
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Tony Li
Posts: 22102
Joined: Thu Jul 18, 2013 1:27 pm

Re: timed continue? audio duration?

Post by Tony Li »

Hi Walt,

If you unassign the Continue Button from your dialogue UI, the dialogue UI won't control it, but it'll still work to skip ahead.
Arcanor
Posts: 81
Joined: Sun Oct 05, 2014 4:20 am

Re: timed continue? audio duration?

Post by Arcanor »

Thanks Tony. Seems to work. :)
Arcanoria Games - http://www.arcanoria.com - indie game development blog
twitter: https://twitter.com/WaltCollins3 @WaltCollins3
Game titles: Pesticide Patrol, Arcanoria Chronicles, CyberGhost, Arcanoria
PLAY NOW: http://arcanor.itch.io/
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