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AudioWait(Dialogue/game start narration 5, Audio Source Speech);
What I'm wondering is how I can set things up so that the narration will automatically continue on to the next node (and next audio file) after a certain amount of time, i.e. as soon as the audio file has finished playing?
I've been able to get this to happen by setting my Continue Mode to "Never". But I'd like to also allow the user to skip ahead by clicking continue if they so desire. This would require the Continue button to NOT be disabled. How can this be achieved?