[HOWTO] How To: Localize Audio Files
Posted: Fri Dec 13, 2019 11:00 am
The Dialogue System can handle localized voiceover. As a prerequisite, you may want to familiarize yourself with these general topics first:
1. Export a voiceover script.
2. Record default language voiceover lines, and place them in Resources folders or asset bundles using the entrytag names specified in the voiceover script, such as Player_1_5.ogg.
3. Record additional language voiceover lines, and save them using the localized entrytag, such as Player_1_5_fr.ogg for French.
4. Configure Sequences and/or the Dialogue Manager's Default Sequence to use entrytaglocal, such as:
- Localization: How to localize text and change the current language.
- Cutscene Sequences: How to play audio and use entrytags (including localized entrytags).
- Import/Export: How to export a voiceover script.
1. Export a voiceover script.
2. Record default language voiceover lines, and place them in Resources folders or asset bundles using the entrytag names specified in the voiceover script, such as Player_1_5.ogg.
3. Record additional language voiceover lines, and save them using the localized entrytag, such as Player_1_5_fr.ogg for French.
4. Configure Sequences and/or the Dialogue Manager's Default Sequence to use entrytaglocal, such as:
- Default Sequence: AudioWait(entrytaglocal)
- Default Sequence: SALSA(entrytaglocal)