Hi there
I note http://www.pixelcrushers.com/dialogue_s ... nsole.html says "It doesn't display the output of print statements." Any chance of this being implemented? either in the console or to the Unity debug console?
Also how would you go about loading a Lua script via the console ie what command could you use to load and run a script? total newbie on Lua.
Thanks
Lua
Lua
3194 wrote: Hi there I note http://www.pixelcrushers.com/dialogue_s ... nsole.html says “It doesn’t display the output of print statements.” Any chance of this being implemented? either in the console or to the Unity debug console?
That's a great idea. I'll add it to the next release.
3194 wrote: Also how would you go about loading a Lua script via the console ie what command could you use to load and run a script? total newbie on Lua. Thanks
I'll also add that to the next release!
It's not quite the same, but do keep in mind that you can also register your own C# functions with Lua using the Lua.RegisterFunction() method.
That's a great idea. I'll add it to the next release.
3194 wrote: Also how would you go about loading a Lua script via the console ie what command could you use to load and run a script? total newbie on Lua. Thanks
I'll also add that to the next release!
It's not quite the same, but do keep in mind that you can also register your own C# functions with Lua using the Lua.RegisterFunction() method.